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In article <396353B7.B7CBD686@mitre.org>, xan### [at] mitre org wrote:
> The Moray plugin handles volumetrics...
How does the method it uses compare to media methods 1, 2, and 3? I mean
the algorithm itself, as well as the results.
> Polyray still has features that the baseline POV-Ray doesn't
> accomodate. Some things that come to mind:
...snip...
> Mega-POV seems to provide for most of the things that are in Polyray
> that are missing from POV-Ray. It's taken a while to get there though.
If I understand these correctly, the following are available in a POV
version, though not necessarily in the official version or MegaPOV:
- Direct output of zbuffer values
(MegaPOV, as a post_process filter)
- General functions to describe object shapes
[Both implicit and parametric]
(MegaPOV, as in the isosurface and parametric shapes)
- General functions for texture components
(MegaPOV, isosurface funtions can be used as patterns, which is
close to this. There is also someone working on a shader patch)
- Multiple microfacet models
(MegaPOV has a blinn model alongside the phong and specular
models, does that count?)
- Lens flares
(POV-Ray plugins exist for this for the official version)
- Particle systems
(Check my web page...:-) For obvious reasons, I am very
interested in the particle-system capabilities of PolyRay. I have never
used it, was there ever a Mac or platform independant version?)
- U/V coordinates for texturing
(MegaPOV...)
- Static (cross frame) variables
(MegaPOV has persistent variables too.)
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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