|
|
In article <web.3d6202799e8fd800541c87100@news.povray.org>,
"Tom York" <tom### [at] compsocmanacuk> wrote:
> The problem is that this does not produce a background that looks like the
> sky_sphere with its three pigments (Layer1P...Layer3P). I can see all three
> layers in both cases, but the image contrast in the sky_sphere version is
> far better than for the layered texture sphere version - the sphere version
> looks very "flat" by comparison. Some layers use filter, transmit or both
> in the pigment. How can I make the sphere version look like the sky_sphere
> version?
Hmm, I didn't even know sky_spheres supported layered pigments until I
looked at the source...
You are taking a bit of a roundabout way of creating the textured
sphere, but that shouldn't affect the results. Are all three pigment
layers partially transparent? Maybe you have a background color that is
visible through the sphere texture.
Most likely it is some difference between the sky_sphere layering of
pigments and the shape layering of textures, a bug or just a design
decision. You might be able to get better results by playing around with
the filter and transmit values.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|