POV-Ray : Newsgroups : povray.general : Layered textures vs. sky_sphere : Re: Layered textures vs. sky_sphere Server Time
5 Aug 2024 16:13:19 EDT (-0400)
  Re: Layered textures vs. sky_sphere  
From: Christopher James Huff
Date: 20 Aug 2002 11:16:30
Message: <chrishuff-A673ED.10033120082002@netplex.aussie.org>
In article <web.3d6202799e8fd800541c87100@news.povray.org>,
 "Tom York" <tom### [at] compsocmanacuk> wrote:

> The problem is that this does not produce a background that looks like the
> sky_sphere with its three pigments (Layer1P...Layer3P). I can see all three
> layers in both cases, but the image contrast in the sky_sphere version is
> far better than for the layered texture sphere version - the sphere version
> looks very "flat" by comparison. Some layers use filter, transmit or both
> in the pigment. How can I make the sphere version look like the sky_sphere
> version?

Hmm, I didn't even know sky_spheres supported layered pigments until I 
looked at the source...
You are taking a bit of a roundabout way of creating the textured 
sphere, but that shouldn't affect the results. Are all three pigment 
layers partially transparent? Maybe you have a background color that is 
visible through the sphere texture.
Most likely it is some difference between the sky_sphere layering of 
pigments and the shape layering of textures, a bug or just a design 
decision. You might be able to get better results by playing around with 
the filter and transmit values.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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