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In article <3a1168e8@news.povray.org>, "Zilvah" <zil### [at] online no>
wrote:
> You guys look at this the wrong way... What about the people not
> wanting to spend hours learning a new language, instead of just
> adding to whatever they know about POV-Ray language already?
The current language has a lot of "extra baggage", and some parts aren't
well designed, there are some odd little inconsistencies...redoing the
language to something close to but better than the current language
would be a good idea.
It should be similar enough to the existing POV-Script that there
wouldn't be a lot of new stuff to learn, and could actually be easier to
learn than the current POV-Script.
> Besides, C++ based languages have a tendency to have a _very_ steep
> learning curve...
I wasn't talking about a C++ based language, C++ would be way too
complex, with a lot of stuff useless to POV users.
I'm talking about a new one with some C-like characteristics(like using
{} for all blocks, "variableName = value;", the same loops and
conditional statements), and some object-oriented features, like member
variables/methods and simple inheritance.
Actually, I am now thinking of developing "CSDL" into a language for
describing any scenes, not just for POV. It could be used as a modeller
scripting language or to test out algorithms, do simulations, etc...it
is just a personal experiment, but I think the POV language could take a
similar direction.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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