POV-Ray : Newsgroups : povray.general : 4.0 Feature discussion : Re: 4.0 Feature discussion Server Time
9 Aug 2024 11:28:28 EDT (-0400)
  Re: 4.0 Feature discussion  
From: Chris Huff
Date: 14 Nov 2000 17:50:47
Message: <chrishuff-9E9D58.17505914112000@news.povray.org>
In article <3a1168e8@news.povray.org>, "Zilvah" <zil### [at] onlineno> 
wrote:

> You guys look at this the wrong way... What about the people not 
> wanting to spend hours learning a new language, instead of just 
> adding to whatever they know about POV-Ray language already?

The current language has a lot of "extra baggage", and some parts aren't 
well designed, there are some odd little inconsistencies...redoing the 
language to something close to but better than the current language 
would be a good idea.
It should be similar enough to the existing POV-Script that there 
wouldn't be a lot of new stuff to learn, and could actually be easier to 
learn than the current POV-Script.


> Besides, C++ based languages have a tendency to have a _very_ steep
> learning curve...

I wasn't talking about a C++ based language, C++ would be way too 
complex, with a lot of stuff useless to POV users.
I'm talking about a new one with some C-like characteristics(like using 
{} for all blocks, "variableName = value;", the same loops and 
conditional statements), and some object-oriented features, like member 
variables/methods and simple inheritance.
Actually, I am now thinking of developing "CSDL" into a language for 
describing any scenes, not just for POV. It could be used as a modeller 
scripting language or to test out algorithms, do simulations, etc...it 
is just a personal experiment, but I think the POV language could take a 
similar direction.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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