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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> In same way - "ambient" should be removed because "it make sens only for
> applications where real ambience (radiosity) is impossible".
Um, no. It is much faster than radiosity, and is very useful combined
with radiosity (it certainly does make sense with radiosity). An
environment map would not be much faster than reflection, gives very
imperfect results, takes more memory...no reason to use it, many reasons
not to use it, so why add it?
> I agree thet env-maps are needed in few scenes. _but_ they can be created
> while adding more important path - functions based not only on <x,y,z> but
> alsow on normal (i.e. <nx,ny,nz>) of point. How about this idea ?
Not a new idea, in fact, a pretty old one. Intersection point, distance,
normals (raw and perturbed), ray origin and direction...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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