POV-Ray : Newsgroups : povray.general : Yet another Raytracer : Re: Yet another Raytracer Server Time
6 Aug 2024 12:27:33 EDT (-0400)
  Re: Yet another Raytracer  
From: Christopher James Huff
Date: 21 Mar 2002 14:08:46
Message: <chrishuff-9BB932.14085921032002@netplex.aussie.org>
In article <3c99f0bc@news.povray.org>, "Ruy" <ruy### [at] hipernetcombr> 
wrote:

> I just stumbled on another raytracer. Haven't tested it, but the pictures in
> the gallery seem quite presentable. OK, it's no match for POV, but then
> again I believe we should keep our minds open.

There are plenty of raytracers out there...though most of them seem to 
be one-shot demos or school projects. This one looks like something for 
experimenting with different algorithms and techniques, I've been 
working on a raytracer myself for similar purposes. (it is written in 
C++, focusing on code clarity and stability rather than speed, and 
doesn't even have a scene description language)

You might also want to look at:

Tachyon (especially if you are interested in rendering over multiple 
processors/machines...it also runs on pretty much anything):
http://jedi.ks.uiuc.edu/~johns/raytracer/

Art Of Illusion: actually a modeller, with a built-in raytracer. The 
most interesting thing about it is that it is written in Java, but it 
also has an interesting way of graphically specifying textures. A good 
example of Java used for a serious app...
http://www.artofillusion.org/

Yet Another Simple Ray Tracer/Yet Another Set of Rendering Tools:
http://www.yasrt.org/

And there are quite a few "dead" tracers: RayShade, PolyRay, etc..

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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