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In article <3dcbddde@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Christopher James Huff <chr### [at] maccom> wrote:
> > It didn't trace one object
> > multiple times, it traced multiple copies of the object.
> The practical difference being...?-)
You could use it as a loop, and do other stuff besides simply
transforming the object. For example, you could make an isosurface
changing shape or a moving texture have motion blur, or even completely
change the type of object or remove some "copies" entirely. In normal
usage there was little difference, though.
> What I meant was that it traces the object as-is, without modifying the
> surface properties of the object (eg. making it partially transparent).
Right, I didn't mean to imply that it did.
> It's just that from your post one could get the idea that the suggested
> solution is exactly what the MegaPov patch did but just internally and a
> bit faster. It's not like that.
Hmm...I didn't intend that. Sorry.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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