POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 19:35:50 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Chris Huff
Date: 7 Jul 2000 20:07:33
Message: <chrishuff-99D5F3.19074907072000@news.povray.org>
In article <396669c1@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Of course the vertices need to be moved in the direction of their 
> normal vectors. For non-smooth triangles those normal vectors will 
> need to be calculated. This causes some problems (mainly: which 
> algorithm to use? How about allowing the user specify some related 
> parameters? How about adding a smooth-the-mesh feature? And so on...)

Wrong kind of displacement...I was simply trying to move the triangle 
vertices in a specific manner. The problem stems from the fact that I 
don't know what I am doing. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.