In article <396669c1@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Of course the vertices need to be moved in the direction of their
> normal vectors. For non-smooth triangles those normal vectors will
> need to be calculated. This causes some problems (mainly: which
> algorithm to use? How about allowing the user specify some related
> parameters? How about adding a smooth-the-mesh feature? And so on...)
Wrong kind of displacement...I was simply trying to move the triangle
vertices in a specific manner. The problem stems from the fact that I
don't know what I am doing. :-)
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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