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In article <39A14A0F.A7A76A37@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> I just finished the first version of an include file for generating
> wood as isosurfaces.
And I was just about to start something like this...I was actually a
matter of minutes away from beginning coding on the first scene file.
Thanks for saving me the work. :-)
> Right now it only generates wooden planks and cylinders. I also
> thought about profile planks, but i did not yet have any success.
Could you explain more about what you mean by "profile planks"?
> Anyone who managed using object pattern for isosurfaces ? It's quite
> difficult and not very flexible doing them with mere mathematics...
The object pattern is not currently useable in isosurfaces, since it is
a block pattern. This means it has an infinite gradient, and isn't very
friendly to the isosurface solving method. I may attempt some kind of
blur function for pigments, this might make it useable. An improved
proximity pattern could also be useful.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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