POV-Ray : Newsgroups : povray.general : ANNOUNCE: IsoWood Include 0.1 : Re: ANNOUNCE: IsoWood Include 0.1 Server Time
9 Aug 2024 03:23:23 EDT (-0400)
  Re: ANNOUNCE: IsoWood Include 0.1  
From: Chris Huff
Date: 21 Aug 2000 12:34:42
Message: <chrishuff-9936C5.11360221082000@news.povray.org>
In article <39A14A0F.A7A76A37@schunter.etc.tu-bs.de>, 
chr### [at] gmxde wrote:

> I just finished the first version of an include file for generating 
> wood as isosurfaces.  

And I was just about to start something like this...I was actually a 
matter of minutes away from beginning coding on the first scene file. 
Thanks for saving me the work. :-)


> Right now it only generates wooden planks and cylinders.  I also 
> thought about profile planks, but i did not yet have any success.  

Could you explain more about what you mean by "profile planks"?


> Anyone who managed using object pattern for isosurfaces ? It's quite 
> difficult and not very flexible doing them with mere mathematics...

The object pattern is not currently useable in isosurfaces, since it is 
a block pattern. This means it has an infinite gradient, and isn't very 
friendly to the isosurface solving method. I may attempt some kind of 
blur function for pigments, this might make it useable. An improved 
proximity pattern could also be useful.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.