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In article <3d448d5b$1@news.povray.org>,
"Sir Charles W. Shults III" <aic### [at] cfl rr com> wrote:
> A serious effort to make a POV-card would have to resort to many parallel
> CPUs with their own cache of RAM, and a small segment of the visual scene
> dedicated to it. Imagine splitting the image field into tiles, then having a
> pre-processor that would divide the task into just what each tile would
> contain.
This is the part that isn't workable. Each pixel depends on the entire
scene, unless you remove shadows, reflections, refraction, radiosity,
photon mapping, etc...
Each processor would have to work with the entire scene. And to keep
things like radiosity consistent over the image, you couldn't just give
each processor its own copy of the scene data, all the processors would
have to share it and add to it on the fly.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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