POV-Ray : Newsgroups : povray.general : Bug when animating the angle of the camera : Re: Bug when animating the angle of the camera Server Time
9 Aug 2024 15:25:38 EDT (-0400)
  Re: Bug when animating the angle of the camera  
From: Chris Huff
Date: 21 Jun 2000 15:15:27
Message: <chrishuff-8B6141.14195021062000@news.povray.org>
In article <39513B4A.849565A7@home.nl>, Remco Poelstra 
<rjp### [at] homenl> wrote:

> I was reading the povray html manual about the camera for translating
> effects. I read about the angle. Viewing angles bigger than 360 degrees
> should give special fx, so I thought let's try. I use the standard
> camera. The viewing angle had to be smaller than 180 degrees. Perhaps
> this could be set in the manual?

It *is* in the manual:
4.4.2  Types of Projection
...
  If none is specified, the perspective  camera is the default.
...
Perspective projection:
... The viewing angle has to be larger than 0 degrees and smaller than 
180 degrees.
(severely clipped to save space)


> I pulled it on 179 and added a clock, to see the differences, between
> no angle and full angle.
> Povray then seg faults when creating the vista light buffers.

Does this happen without using clock? Have you tried using #debug to 
make sure your angle value is within the 0-180 range?

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.