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In article <3964ae3b@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Tesselation and fancy apis? What for?
Tesselation...some objects would render faster if tesselated, and you
could use the tesselated version as a preview. Also, a low-res
tesselated version of an object might be useful as a bounding shape for
some objects.
I think the best way to do this would be a "tesselation {}" keyword for
objects to specify options and that tesselation should be used. On
objects which can't be tesselated(julia fractals, CSG, etc), a box,
sphere, or other approximation could be used.
Infinite objects are more of a problem...a plane could be two triangles
with the vertices at the largest distance POV can handle, but things
like poly would have to generate a warning.
Fancy API's? Not needed, and left out for good reasons...
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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