POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 23:25:31 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Chris Huff
Date: 6 Jul 2000 14:06:46
Message: <chrishuff-82FA2D.13070006072000@news.povray.org>
In article <3964ae3b@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Tesselation and fancy apis? What for?

Tesselation...some objects would render faster if tesselated, and you 
could use the tesselated version as a preview. Also, a low-res 
tesselated version of an object might be useful as a bounding shape for 
some objects.

I think the best way to do this would be a "tesselation {}" keyword for 
objects to specify options and that tesselation should be used. On 
objects which can't be tesselated(julia fractals, CSG, etc), a box, 
sphere, or other approximation could be used.
Infinite objects are more of a problem...a plane could be two triangles 
with the vertices at the largest distance POV can handle, but things 
like poly would have to generate a warning.


Fancy API's? Not needed, and left out for good reasons...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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