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In article <3d33673e@news.povray.org>,
"Rune" <run### [at] mobilixnet dk> wrote:
> What's the difference? It does give a blurring effect, as opposed to
> abrupt changes.
>
> It doesn't work with the special facets normal though, but for other
> normals it works.
If it was a blur effect, it would work with the facets pattern (it would
also be slower). It is just a reduction in accuracy. Small features
aren't blurred out, the gradient of the pattern just isn't sampled as
finely, so small details aren't picked up. The facets pattern doesn't
have a gradient, it is solved in a different way, so it won't work with
this trick. A true blur would work though.
> Render this as a cyclic animation. If that isn't blurring of the normal,
> then I don't know what is...
Make an average texture of several textures with randomly jittered
normals...that's a blur. The effect of reducing the accuracy is just to
make the sample points farther apart, not to spread out the existing
features which is what a blur is.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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