POV-Ray : Newsgroups : povray.general : layered texture help please : Re: layered texture help please Server Time
6 Aug 2024 04:16:50 EDT (-0400)
  Re: layered texture help please  
From: Christopher James Huff
Date: 16 Jul 2002 13:03:31
Message: <chrishuff-7F3B93.11581516072002@netplex.aussie.org>
In article <3d33673e@news.povray.org>,
 "Rune" <run### [at] mobilixnetdk> wrote:

> What's the difference? It does give a blurring effect, as opposed to
> abrupt changes.
> 
> It doesn't work with the special facets normal though, but for other
> normals it works.

If it was a blur effect, it would work with the facets pattern (it would 
also be slower). It is just a reduction in accuracy. Small features 
aren't blurred out, the gradient of the pattern just isn't sampled as 
finely, so small details aren't picked up. The facets pattern doesn't 
have a gradient, it is solved in a different way, so it won't work with 
this trick. A true blur would work though.


> Render this as a cyclic animation. If that isn't blurring of the normal,
> then I don't know what is...

Make an average texture of several textures with randomly jittered 
normals...that's a blur. The effect of reducing the accuracy is just to 
make the sample points farther apart, not to spread out the existing 
features which is what a blur is.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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