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In article <web.3d663ce5f0f0662ecd15d6aa0@news.povray.org>,
"Tom York" <tom### [at] compsocmanacuk> wrote:
> This behaviour does seem a little bizarre; reviewing the POVRay 3.5
> documentation, I found no mention of this problem. Could it be connected
> with the changes that were made to correct the behaviour of filter and
> transmit in layered textures? Maybe the fixes were applied to ordinary
> layered textures but not to the layered pigments of sky_sphere?
I think this is what happened, the sky_sphere code is completely
separate from the layered texture code, and I don't think the
possibility of layering sky_sphere pigments is well known...at least, I
didn't know about it. It probably just got overlooked.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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