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In article <39b294c4$1@news.povray.org>, "Doug Eichenberg"
<dou### [at] nlsnet> wrote:
> I need to map a height field onto the inside of a hollow box, but I
> can only think of one way to do this: generate the image that will be
> used for the height field, then cut it into 5 pieces (there's no top
> on the box) and map each piece separately. I need to make sure the
> edges meet up smoothly... no areas where the separate maps don't fit
> together right. It would be a lot easier with UV mapping; is it
> possible to UV map a heightfield? I don't think it is, but I haven't
> really messed with UV mapping yet.
First, what do you mean by "map a height field onto the inside of a
hollow box", and what would UV-mapping have to do with a height field
other than for texturing? You aren't thinking of a bump map instead of a
height field, are you? A height field is an object, and can't be
"mapped".
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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