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In article <3c6af2ea@news.povray.org>,
"Rune" <run### [at] mobilixnetdk> wrote:
> Unless it's something extremely simple, like, say, changing the way transmit
> works outside of the 0 to 1 range to a more logical behavior. It only took
> me a couple of years where i repeatedly raised this issue over and over
> again before it was implemeted.
Demand is a factor, of course...there are maybe 3 people who use
transmit outside the [0, 1] range. ;-)
Most users and programmers were just more interested in things like the
new patterns and isosurfaces.
However, not only is there little demand for this feature, it would be
extremely difficult to implement (essentially a different rendering
method, somewhat similar to scanline in that it is world-to-screen
instead of screen-to-world) and would only very rarely be of any actual
use, if it is useful at all (it could easily be just too slow). There
are better things to spend time on.
And remember, the people who are working on POV are doing so in their
free time, and are not being payed to do it.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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