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In article <3d8fb14f@news.povray.org>,
Danni Coy <rgc### [at] midcoastcomau> wrote:
> I would suggest getting a good OpenGL book and creating your models that
> way.
You gotta be kidding...I already know OpenGL, and there is no way I
would ever recommend it as a scene or surface description language. It
is a good fairly low-level graphics API, but nothing remotely like what
is being discussed here. Hard coding even simple meshes in C or C++ is a
terrible experience, and OpenGL will only help with previewing on
screen. Even then, the compile-link-run cycle will probably be longer
than POV-Ray's parse-render cycle...the point of a new specialized
language for mesh/patch surfaces is that it would be easier, faster, and
more elegant than POV.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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