POV-Ray : Newsgroups : povray.general : Creating 3D models : Re: Creating 3D models Server Time
5 Aug 2024 12:18:10 EDT (-0400)
  Re: Creating 3D models  
From: Christopher James Huff
Date: 23 Sep 2002 21:59:50
Message: <chrishuff-7A3C6C.21573423092002@netplex.aussie.org>
In article <3d8fb14f@news.povray.org>,
 Danni Coy <rgc### [at] midcoastcomau> wrote:

> I would suggest getting a good OpenGL book and creating your models that 
> way.

You gotta be kidding...I already know OpenGL, and there is no way I 
would ever recommend it as a scene or surface description language. It 
is a good fairly low-level graphics API, but nothing remotely like what 
is being discussed here. Hard coding even simple meshes in C or C++ is a 
terrible experience, and  OpenGL will only help with previewing on 
screen. Even then, the compile-link-run cycle will probably be longer 
than POV-Ray's parse-render cycle...the point of a new specialized 
language for mesh/patch surfaces is that it would be easier, faster, and 
more elegant than POV.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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