POV-Ray : Newsgroups : povray.general : Merge is not working as expected : Re: Merge is not working as expected Server Time
8 Aug 2024 08:11:21 EDT (-0400)
  Re: Merge is not working as expected  
From: Chris Huff
Date: 22 Jan 2001 16:21:03
Message: <chrishuff-78A218.16221022012001@news.povray.org>
In article <3A6C65A3.7CCD5C6D@netvision.net.il>, Eitan Tal 
<eit### [at] netvisionnetil> wrote:

> I have a complicated shape, and it is critical to become one object, 
> instead of some objects, because it is glass. when I try it, it also 
> shows internal divisions. how do I get rid of them?

Is WindowGlass supposed to be the merged shape? It is "union" in your 
code...
I changed RawMaterial to a merge object and didn't see any lines, but 
making WindowGlass a merge probably won't work as expected since most of 
the pieces are meshes, and as far as POV is concerned, meshes don't have 
a separate "inside" and "outside"...you might want to try MegaPOV, which 
has a method of figuring out an "inside" for most meshes.
I did see a lighter colored area at the bottom, but it looks like a 
reflection...could that be the "internal division" you were talking 
about? Or was it the "gems" in the window?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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