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In article <3A6C65A3.7CCD5C6D@netvision.net.il>, Eitan Tal
<eit### [at] netvision net il> wrote:
> I have a complicated shape, and it is critical to become one object,
> instead of some objects, because it is glass. when I try it, it also
> shows internal divisions. how do I get rid of them?
Is WindowGlass supposed to be the merged shape? It is "union" in your
code...
I changed RawMaterial to a merge object and didn't see any lines, but
making WindowGlass a merge probably won't work as expected since most of
the pieces are meshes, and as far as POV is concerned, meshes don't have
a separate "inside" and "outside"...you might want to try MegaPOV, which
has a method of figuring out an "inside" for most meshes.
I did see a lighter colored area at the bottom, but it looks like a
reflection...could that be the "internal division" you were talking
about? Or was it the "gems" in the window?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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