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In article <3d525862@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> POV-Ray uses floats for meshes (which gives me cold shivers... but on the
> other hand it saves a huge amount of memory). I haven't checked, but it is
> very possible that it also uses floats for heightfields.
Only for storage, the intersection calculations use double precision.
Single precision isn't a problem for the vertex information. The height
field code looks like it uses double precision as well, I didn't see
anything else but integers.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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