POV-Ray : Newsgroups : povray.general : 4D noise? Useful for clouds & terrains that evolve over time? : Re: 4D noise? Useful for clouds & terrains that evolve over time? Server Time
5 Aug 2024 16:13:41 EDT (-0400)
  Re: 4D noise? Useful for clouds & terrains that evolve over time?  
From: Christopher James Huff
Date: 19 Aug 2002 23:45:53
Message: <chrishuff-752FF3.22321419082002@netplex.aussie.org>
In article <web.3d61a6f2a4850269cd0d0b840@news.povray.org>,
 "ron_ivi" <nomail@nomail> wrote:

> Is there a way of generating 4-dimentional noise (where the clock would be
> the fourth).

Not without patching POV to add it. And the code for handling different 
noise generators is a bit of a hack, there isn't an easy way to just 
plug in a new generator, so it would probably be easiest to do it as a 
pattern or internal function.
You could get similar effects though...for example, multiple noise 
patterns that are offset by the t value. Not perfect...but then Perlin 
noise isn't perfect either.


> I believe it's quite useful for generating effects that evolve over time,
> like turbulent fog-media and landscapes like the one described here:
> 
> http://www.kenperlin.com/talk1/28.html

I've also seen it used for flames.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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