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In article <3d35a378$1@news.povray.org>,
"TinCanMan" <Tin### [at] hotmailcom> wrote:
> I think another reason was that if not enough triangles are used, in
> profile, the shape has a jagged edge rather than a smooth one. Even though
> the shading is smooth, the outline still follows the polygons.
Still not a reason to avoid triangles altogether...if you use a
tesselated surface for the "curved triangles", you could still get the
straight edges small enough you can't tell the edge isn't really curved.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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