POV-Ray : Newsgroups : povray.newusers : How to make a cloudy, dull interior? : Re: How to make a cloudy, dull interior? Server Time
5 Nov 2024 01:25:25 EST (-0500)
  Re: How to make a cloudy, dull interior?  
From: Christopher James Huff
Date: 26 Aug 2002 20:19:15
Message: <chrishuff-73B064.20183926082002@netplex.aussie.org>
In article <3d6a8a20@news.povray.org>, Ekki Plicht <ekk### [at] plichtde> 
wrote:

> A part of that is made of plastic or rubber, which is _nearly_ clear. The 
> interior is muddy or cloudy, not transparent at all, the colors of the 
> background shine through only very, very dim and roughly. The surface is 
> not reflective at all.
> 
> You can find such a plastic maybe as rubber feets on small electronic 
> devices or other boxes.
> 
> Which texture and interior should I use? I have been playing around with 
> mostly "glass" like settings, but the results are not satisfying.

To make effects that depend on the volume of the interior instead of 
just surface texture, you need to use interior attenuation (the 
fade_power, fade_distance, and fade_color keywords) or media. For this, 
you said you wanted a cloudy look, so I would recommend scattering media 
or a combination of scattering with absorbing. There are some examples 
in the sample scenes.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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