In article <3dee7287$1@news.povray.org>, "Slime" <slm### [at] slimeland com>
wrote:
> The math behind it would be exactly the same as the math behind a CSG.
Not really. An intersection or difference with 2 planes does quite a bit
more than necessary for this, there are a lot of possible optimizations
that could save some processing power. It is too little for too much of
a special case to get anyone excited about it though...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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