POV-Ray : Newsgroups : povray.general : modest problem : Re: modest problem Server Time
8 Aug 2024 18:14:33 EDT (-0400)
  Re: modest problem  
From: Chris Huff
Date: 2 Nov 2000 16:43:46
Message: <chrishuff-71E179.16465202112000@news.povray.org>
In article <3A01DBB1.F6A1469D@ij.net>, Matt Giwer <jul### [at] ijnet> 
wrote:

> 	I've had this before and faked it. The attached file has the only light
> source at +Z and a camera at -Z. I can see the unilluminated side of the
> sphere. Note all sources of reflections are commented out. 

Your indentation style is horrible. :-)
Also, "scale 1" doesn't do anything. And you use an image map...I 
replaced it with "wrinkles color_map {[0 rgb 0][1 rgb 1]}" so I could 
render the file.
I assume the problem is that you don't want to see the dark side of the 
sphere? Give the sphere an ambient of 0. It is currently at 0.5, which 
means the minimum illumination will be 0.5. You could also specify 
ambient_light 0 in global_settings, this sets the ambient value of 
everything in the scene to 0.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.