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In article <chr### [at] netplexaussieorg>,
Christopher James Huff <chr### [at] maccom> wrote:
> I think that was HE Day. He did some incredible work, I think he uses
> 3DS Max now and was hired to do some kind of professional graphics work.
> And it was MegaPOV, using the find_edges filter (which I did a lot of
> work on, though Nathan Kopp made a lot of improvements and bug fixes to
> my code, and IIRC, had started a "cartoon" filter that got me inspired
> to do the find_edges filter).
A correction, or rather an omission, something I forgt: there was
somebody who more recently came up with a clever way to duplicate the
find_edges feature using functions and the slope pattern. He basically
got the necessary color, normal, and depth information encoded in RGB
image files, and used those files as input to the algorithm. It required
several renderings of the scene (to generate the necessary data files),
and of course the data was a bit limited in accuracy, but it worked and
was implemented entirely in POV script. He posted his work to one of the
scene file groups on this server, search for "find_edges".
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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