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In article <3c561640@news.povray.org>,
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote:
> > Those are function patterns. ;-)
> > In POV 3.5, you can make functions directly from patterns. In MegaPOV,
> > you have to use a pigment with a Black-White color_map.
> and what's the difference (except for a slightly longer syntax)?
Speed: it takes longer to evaluate a pattern, do the additional
computation for a pigment, and convert the resulting color to a
grayscale value than to just evaluate a pattern.
> > Also, check out the additions to the standard includes...
> hmmm, I've never used standard includes... So I'm not really interested in
> the additions
Check out the additions, you will use them. ;-)
In addition, it will be necessary if you want to access the built-in
isosurface functions. The includes are a lot more useful now, not just
lists of predefined textures or colors...
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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