POV-Ray : Newsgroups : povray.general : Mega-Pov or V3.5? : Re: Mega-Pov or V3.5? Server Time
7 Aug 2024 09:27:14 EDT (-0400)
  Re: Mega-Pov or V3.5?  
From: Christopher James Huff
Date: 29 Jan 2002 17:48:19
Message: <chrishuff-6F3D8C.17503529012002@netplex.aussie.org>
In article <3c561640@news.povray.org>,
 "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote:

> > Those are function patterns. ;-)
> > In POV 3.5, you can make functions directly from patterns. In MegaPOV,
> > you have to use a pigment with a Black-White color_map.
> and what's the difference (except for a slightly longer syntax)?

Speed: it takes longer to evaluate a pattern, do the additional 
computation for a pigment, and convert the resulting color to a 
grayscale value than to just evaluate a pattern.


> > Also, check out the additions to the standard includes...
> hmmm, I've never used standard includes... So I'm not really interested in 
> the additions

Check out the additions, you will use them. ;-)
In addition, it will be necessary if you want to access the built-in 
isosurface functions. The includes are a lot more useful now, not just 
lists of predefined textures or colors...

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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