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In article <web.3d8114b21997f3778531b09b0@news.povray.org>,
"Christian" <las### [at] hotmailcom> wrote:
> I still think that organic movements of objects GOT to be included in POV,
> since they're just so beutifoul and cool...
It is just that these things are so complex and, for lack of a better
word, "sensitive" to parameters, that you really need a real-time GUI
modeller to get the most benefit. And then the output will be a mesh, or
you could get differences between how POV calculates things and what the
modeller intended.
> I think it's a lot more factible to just implement internal support for
> bones and morph targets, topics wich I'd like to discuss with you sometime
> soon.
There have been a couple discussions on these subjects before that may
be of interest to you, try searching the groups through the web
interface.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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