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In article <3c2515a3@news.povray.org>, "JRG" <jrg### [at] hotmailcom>
wrote:
I think the most flexible way would be to have some kind of
"interaction_group" that covers lights (including highlights),
reflection, refraction, etc...basically "this object only reflects this
group of objects, and only has highlights from this group of lights". I
think radiosity would still have to be a separate flag.
However, this would probably be too complex to use...it would most
likely be simpler to use a shader of some sort.
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Christopher James Huff <chr### [at] maccom>
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