|
|
In article <web.3ddd4c7254c2b915a0c272b50@news.povray.org>,
"gonzo" <rgo### [at] lansetcom> wrote:
> I just did this in a scene I'm working on and it seemed to work fine. I had
> a background that I wanted to illuminate with a colored light, but didn't
> want the colored light or background to influence the radiosity, so I made
> the light & background a light_group with global lights turned off, and it
> seems to do exactly what I wanted.
An object isn't a light though...this is the right way to make sure the
light only directly illuminates the backdrop, but it shouldn't have any
effect on radiosity. I suspect it just doesn't show a visible effect in
your scene.
Again, this kind of camera-aligned backdrop is useless for any kind of
realistic effect. The background should give a radiosity effect, and
should show up in reflections or refractions, so it needs to surround
the whole scene. You might be able to use a sky_sphere with the same
general color of the backdrop, and a random pattern that will look "good
enough" in reflections. Then the radiosity of the real backdrop won't
matter much, and the lighting of the scene will be closer to correct.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|