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In article <39A56246.446814D4@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> I don't think that would suffice for a good cloud simulation, because
> cloud particles are not emitted from a source but come into existence
> everywere in the cloud. You would probably have to include the
> condensation and evaporation(?) of water in your system.
First: the goal wouldn't be to simulate the formation of clouds, but to
simulate the shape and texture. This should be a bit
simpler...convection and wind should be enough.
Second: in most of my particle systems, including my patch, you can
define an area for each emitter, instead of just a point.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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