POV-Ray : Newsgroups : povray.animations : particle_system movie : Re: particle_system movie Server Time
28 Jul 2024 18:18:22 EDT (-0400)
  Re: particle_system movie  
From: Chris Huff
Date: 3 Jul 2000 20:06:37
Message: <chrishuff-69D33A.19064603072000@news.povray.org>
In article <396125cd@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> Sounds like a more flexible and better solution to me.

It is, I hope to have some demo images soon. It will allow things like 
orienting particles to the camera, coloring them depending on their 
temperature, etc. The only disadvantage is that you have to make them 
yourself, with a #while loop.


> > And the whole system no longer has to be recalculated each
> > frame, you should be able to use the persistent objects
> > feature of MegaPOV to calculate only what is necessary.
> 
> Which will make the particles frame dependent...?

Uhh, yes and no. It depends on how you set it up. If you declare it as a 
persistent object, and only run it a fixed amount of time per frame, the 
progress of the system will be dependant on the number of frames. If you 
vary the amount of time with the clock_delta, or recalculate the entire 
system from the start each frame, you can make it independant of the 
number of frames.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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