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In article <396125cd@news.povray.org>, "Rune" <run### [at] inamecom>
wrote:
> Sounds like a more flexible and better solution to me.
It is, I hope to have some demo images soon. It will allow things like
orienting particles to the camera, coloring them depending on their
temperature, etc. The only disadvantage is that you have to make them
yourself, with a #while loop.
> > And the whole system no longer has to be recalculated each
> > frame, you should be able to use the persistent objects
> > feature of MegaPOV to calculate only what is necessary.
>
> Which will make the particles frame dependent...?
Uhh, yes and no. It depends on how you set it up. If you declare it as a
persistent object, and only run it a fixed amount of time per frame, the
progress of the system will be dependant on the number of frames. If you
vary the amount of time with the clock_delta, or recalculate the entire
system from the start each frame, you can make it independant of the
number of frames.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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