|
|
In article <3A3D7A81.62AE0E08@nospamthanx.hotmail.com>, Pabs
<pab### [at] nospamthanxhotmailcom> wrote:
> What about specific methods for different types of objects?
I agree, it would be nice if a sphere could use a geodesic tesselation,
a cube could be done with 12 triangles, etc...the sampling method could
be used for each object until a method specific to it is implemented.
This is the approach I have been planning with the proximity
pattern...however, I might make a slight adjustment to my plans:
tesselate the object and measure proximity to the resulting mesh instead
of sending dozens of rays. The tesselation patch could also be useful in
the glow patch, which will require information about the proximity of a
ray to the object...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|