POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation and mesh data extraction patches : Re: Tesselation and mesh data extraction patches Server Time
10 May 2024 00:03:41 EDT (-0400)
  Re: Tesselation and mesh data extraction patches  
From: Chris Huff
Date: 18 Dec 2000 12:22:12
Message: <chrishuff-68B138.12231218122000@news.povray.org>
In article <3A3D7A81.62AE0E08@nospamthanx.hotmail.com>, Pabs 
<pab### [at] nospamthanxhotmailcom> wrote:

> What about specific methods for different types of objects?

I agree, it would be nice if a sphere could use a geodesic tesselation, 
a cube could be done with 12 triangles, etc...the sampling method could 
be used for each object until a method specific to it is implemented.
This is the approach I have been planning with the proximity 
pattern...however, I might make a slight adjustment to my plans: 
tesselate the object and measure proximity to the resulting mesh instead 
of sending dozens of rays. The tesselation patch could also be useful in 
the glow patch, which will require information about the proximity of a 
ray to the object...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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