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In article <3c9592cb@news.povray.org>,
"Mark Wagner" <mar### [at] gte net> wrote:
> You're wrong there. POV-Ray needs fewer primitives, not more. See my post
> "A Modest Proposal" from June 30, 1999.
Seriously, I think there are a few places it could be simplified. The
merge shape could be replaced with an option for the union shape, sor
could be an option for lathes, the various polynomial shapes could be
put in the poly shape. The prism and polygon primitives could be made
into one primitive, or prism, sor, and lathe could be combined into a
single sweep primitive. Smooth triangles could be made part of ordinary
triangles. Triangles are really just a subset of polygons, but I guess
they are different enough to deserve their own syntax.
Behind the scenes, the shapes would change intersection calculations to
fit their parameters, but they appear so similar to the user that they
could be combined.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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