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In article <3a22c640@news.povray.org>, "sacrofts"
<sac### [at] tinyonlinecouk> wrote:
> I'm sure this question's been asked before but I can't find where.
> How can I stop radiosity from totally obliterating an object's normal?
> Is there any way to do this without altering radiosity settings, because
> it's taken me ages to get these right for my scene?
What version of POV are you using? MegaPOV radiosity is quite a bit
different from the radiosity in the current official version, and has a
special feature that optionally includes normals in the radiosity
calculations(I think you simply put "normal on" in the radiosity block).
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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