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In article <3d864448$1@news.povray.org>,
"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote:
> What you want to do is already possible with blobs in povray.
He asked some questions about mesh data, patches, and bones...how do you
get "already possible with blobs" from that?
You can represent any blob with a mesh, the reverse is not true. Bone
animation could be applied to either.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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