POV-Ray : Newsgroups : povray.general : text on a cylinder : Re: text on a cylinder Server Time
5 Aug 2024 20:23:30 EDT (-0400)
  Re: text on a cylinder  
From: Christopher James Huff
Date: 5 Aug 2002 12:40:38
Message: <chrishuff-5FBCEC.11303205082002@netplex.aussie.org>
In article <Xns### [at] 204213191226>,
 "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:

> for normal text{} - this intersection is almost true, but of course for 
> more complex objects the result of realy twisting it by ISO, or by 
> intersection will be totaly different.

What are you talking about? The problem is about wrapping text around a 
cylinder, see the subject: "text on a cylinder"
For more complex objects, intersect it with a more complex object...it 
would work with cone, lathe or sor objects as well.

As for the straight sides, it is unlikely to be a problem or even to be 
visible to someone looking for it if the letters are fairly small in 
comparison to the cylinder. And you could use a technique similar to the 
bevelled text macro to adjust this and still get a result that is faster 
and more artifact-free than an isosurface.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.