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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> for normal text{} - this intersection is almost true, but of course for
> more complex objects the result of realy twisting it by ISO, or by
> intersection will be totaly different.
What are you talking about? The problem is about wrapping text around a
cylinder, see the subject: "text on a cylinder"
For more complex objects, intersect it with a more complex object...it
would work with cone, lathe or sor objects as well.
As for the straight sides, it is unlikely to be a problem or even to be
visible to someone looking for it if the letters are fairly small in
comparison to the cylinder. And you could use a technique similar to the
bevelled text macro to adjust this and still get a result that is faster
and more artifact-free than an isosurface.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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