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In article <3abcbec0$1@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> but in my experience method 3 (as with 1&2)leaves artifacts that sometimes
> spoil the look of the clouds, to remove these it is necessary to bump up
> intervals and samples which makes the rendering very slow.
The sample_spacing keyword will help fix this problem, and you could use
transparent objects to force new intervals in the problem areas. Also,
make sure you use a sphere, not an infinite plane.
> Sorry but in my experience planes, especially if you use boxes instead of
> planes and and scale them so they are non-infinate objects are faster.
I've always found them slower. And there isn't any kind of anti-aliasing
that can be done to save samples in areas that don't need them, like
media method 3 can do.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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