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In article <Xns### [at] povray org>, ing### [at] home nl (ingo)
wrote:
> MegaPov has the time/date functions, it could be used for a different
> seed for every render.
You could also save numbers to a file, every time you render the scene,
generate a random seed value and write that to the file. That seed value
would then be used next time the scene is rendered, and a new random
seed value would be written to the file.
Or you could make the random seed value a function of the clock
variable, and render an animation. I've used this technique to generate
a bunch of different trees with different seed values with some tree
macros I created...I put a text object in the scene so I could match
each seed with it's result.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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