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In article <3d7e2173@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Using the intersection of six planes gives you a true box (which is
> also usable in CSG) but can be a bit slower. You should definitely
> remember to bound this "box" with a true box of the same size
> (see bounded_by docs).
My feeling is that this would be the fastest way. You may have to tell
POV not to ignore your bounding, though.
> You can also use the polygon or triangle primitives (the latter could
> be inside a mesh, taking a bit less memory, I think), and it would be
> faster to render but not usable in CSG (even though with a mesh you
> can use inside_vector).
I don't know if you meant this, but that last paragraph implies that a
mesh box would be unuseable in CSG. If he uses inside_vector, it will be
useable for CSG operations.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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