POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation process : Re: Tesselation process Server Time
6 Aug 2024 23:20:52 EDT (-0400)
  Re: Tesselation process  
From: Christopher James Huff
Date: 18 Feb 2002 18:51:28
Message: <chrishuff-581552.18511318022002@netplex.aussie.org>
In article <3C7### [at] onlineno>,
 Tor Olav Kristensen <tor### [at] onlineno> wrote:

> I think that it would be a great pity if
> a POV-patch were to perform tessellation
> of an object without providing the possi-
> bility to texture different copies of it
> differently.

I wasn't talking about copies, but an alternate rendering method. A 
"tesselate" flag that would cause the object to be tesselated and 
rendered (and traced) as a mesh. Copies would be textured the same way 
any other object copies are textured.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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