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In article <3996558A.CDAA55FF@kivisalo.net>, Kari Kivisalo
<kar### [at] kivisalo net> wrote:
> I think the equations would just be
>
> u(xx) + u(yy) + u(zz) = 0 and
>
> u(x+1,y,z) + u(x,y+1,z) + u(x-1,y,z) + u(x,y-1,z) + u(x,y,z+1) +
> u(x,y,z-1) = 6*u(x,y,z)
Yeah, but the problem is figuring out what that means. :-)
It looks simple, but I can't translate it into an algorithm, and I have
only a slight idea what u() is supposed to do.
> I could convert my code quite easy to 3D for testing purposes but it
> would require lots of RAM to run. Then I would write a macro that
> outputs an object/volume as voxel image slice by slice as animation.
> What's the format of the pov voxel image type (for input to pov)?
Does it require that the density field be converted to a voxel image? I
hope not...but if it requires multiple passes that can't be done at
once, I don't see a way around it.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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