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In article <3a7434b5@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> This can be really hard for some mathematical objects.
> Imagine two different julia-objects colliding... How do you calculate
> that?
I'd probably start out by computing a bunch of points on the surface and
using the Inside test to figure out an approximate center of
gravity...but I know virtually nothing about this kind of thing, so this
is just guesswork.
Maybe limit it to mesh objects, that way you could also simulate the way
the surface is deformed by it's interactions with other objects. I don't
think the deform patch would be sufficient for this...and handling only
meshes should make it easier.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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