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In article <612### [at] 3-e net>,
Daniel Matthews <dan#@3-e.net> wrote:
> Hmmm.. a density file could be generated with these methods
> http://www.geocities.com/robisais/3dca.html
And you could do the simulations themselves in POV, doing something like
using a box or mesh triangle pair for each pixel. (I have done this, an
extension to use an array as input would make it easier and more
efficicent.)
POV-Script is very slow for heavy simulation though...you will quickly
end up with parse times running far longer than the render time of the
final scene-just for a single image map image. One reason I started
working on Sapphire (originally CSDL, C-like Scene Description Language
and later C-like Simulation Description Language).
For this kind of thing, languages like C/C++/Java have annoying compile
and link stages that slow you down when you are constantly tweaking the
algorithm. It's fine for a final fast version, but a pain while
experimenting. Things like Ruby, Sapphire, even (gag) Python are better
because you just write and run, like you do with POV. Also, Ruby has an
interactive mode, where you work directly with objects, and Sapphire
will have similar features for modifying a running program (I don't know
if Python has these features).
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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