POV-Ray : Newsgroups : povray.general : Can these textures be created in POVRay, or is a patch required? : Re: Can these textures be created in POVRay, or is a patch required? Server Time
5 Aug 2024 02:18:00 EDT (-0400)
  Re: Can these textures be created in POVRay, or is a patch required?  
From: Christopher James Huff
Date: 27 Dec 2002 11:24:03
Message: <chrishuff-4F2CC9.11192727122002@netplex.aussie.org>
In article <612### [at] 3-enet>,
 Daniel Matthews <dan#@3-e.net> wrote:

> Hmmm.. a density file could be generated with these methods
> http://www.geocities.com/robisais/3dca.html

And you could do the simulations themselves in POV, doing something like 
using a box or mesh triangle pair for each pixel. (I have done this, an 
extension to use an array as input would make it easier and more 
efficicent.)
POV-Script is very slow for heavy simulation though...you will quickly 
end up with parse times running far longer than the render time of the 
final scene-just for a single image map image. One reason I started 
working on Sapphire (originally CSDL, C-like Scene Description Language 
and later C-like Simulation Description Language).

For this kind of thing, languages like C/C++/Java have annoying compile 
and link stages that slow you down when you are constantly tweaking the 
algorithm. It's fine for a final fast version, but a pain while 
experimenting. Things like Ruby, Sapphire, even (gag) Python are better 
because you just write and run, like you do with POV. Also, Ruby has an 
interactive mode, where you work directly with objects, and Sapphire 
will have similar features for modifying a running program (I don't know 
if Python has these features).

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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