|
![](/i/fill.gif) |
In article <3a5f7d93@news.povray.org>, "Equiprawn"
<ele### [at] redbrick dcu ie> wrote:
> So I was wondering - you it be possible to add this kind of feature
> to a raytracer? Would it just be an addition to the light source code
> (like some kind of colourmap, except for frequencies)? Or would it be
> necessary to specify aswell in textures how they should react to
> different frequencies of light? Would it be difficult to add this
> kind of thing?
Full simulation of this type of thing would be extremely difficult,
slow, and still not a perfect representation of reality...however, there
is such a thing as "good enough". :-)
Colored lights are allowed...they are sufficient in many cases. If you
want to model the splitting of wavelengths from prisms, MegaPOV has a
dispersion patch (which works with photon mapping). I'm not sure what
the exact effect you want is...do you want calculations done in spectral
color space instead of RGB?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |