POV-Ray : Newsgroups : povray.general : Meshes and RAM. : Re: Meshes and RAM. Server Time
5 Aug 2024 12:20:45 EDT (-0400)
  Re: Meshes and RAM.  
From: Christopher James Huff
Date: 25 Sep 2002 14:40:38
Message: <chrishuff-4C1535.14380525092002@netplex.aussie.org>
In article <3d91e9b3@news.povray.org>, "Shay" <sah### [at] simcopartscom> 
wrote:

> I have about 350 megs of RAM. How many triangle faces will I likely be able
> to use in a scene?

As many as you can.
It depends on the meshes. Using two copies of a mesh, you can double it 
with only a very small increase in memory use. Also, if multiple 
triangles share a vertex, only one vertex is stored, so meshes with 
different geometries but the same number of triangles can take up 
different amounts of space. And then there is overhead, OS, other 
programs, virtual memory, etc...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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