POV-Ray : Newsgroups : povray.advanced-users : distinguishing types in scene language : Re: distinguishing types in scene language Server Time
3 May 2024 03:35:31 EDT (-0400)
  Re: distinguishing types in scene language  
From: Chris Huff
Date: 29 Sep 2000 08:04:00
Message: <chrishuff-4A8358.07061629092000@news.povray.org>
In article <39d35f5f@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   If you want to use less keywords you'll have to remember the numbers. If
> you want the numbers declared as easy-to-remember identifiers, then you
> actually have one keyword more than in the one-function-per-type case. :)

But you can choose to only declare the type identifiers you use, and you 
can change them if you run into conflicts. So you only have one 
identifier that must always be there.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.