POV-Ray : Newsgroups : povray.unofficial.patches : finish_map and layered textures : Re: finish_map and layered textures Server Time
6 Oct 2024 11:39:58 EDT (-0400)
  Re: finish_map and layered textures  
From: Christopher James Huff
Date: 29 Jan 2002 18:37:10
Message: <chrishuff-4A6E4D.18392829012002@netplex.aussie.org>
In article <3c56a626@news.povray.org>,
 "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote:

> Hmmm, my actual question was: many people wanted finish_maps for a 
> very long time, even before MegaPov existed.  And yet it isn't part 
> of MegaPov.  I wonder why.  Is it hard to implement?

It wouldn't be easy, and would be impossible to do it cleanly in 3.5, 
you would have to modify the code to interpolate for every finish 
option, and there's lots of them. It would probably slow things down 
detectably. In addition, a workaround is available for the vast majority 
of cases...texture_map.
It's another thing that will probably wait for 4.0.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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