POV-Ray : Newsgroups : povray.general : Hi from DKBTrace author : Re: Hi from DKBTrace author Server Time
8 Aug 2024 10:22:23 EDT (-0400)
  Re: Hi from DKBTrace author  
From: Chris Huff
Date: 18 Jan 2001 20:10:43
Message: <chrishuff-495E18.20114718012001@news.povray.org>
In article <3A6755CD.920FCBDB@simberon.com>, David Buck 
<dav### [at] simberoncom> wrote:

> Hi all.  I just found this newsgroup recently and I'm amazed at all the
> traffic on it.  It seems that POV-Ray has come a long way form it's
> humble beginnings back in '85 or so.  I'm the author of DKBTrace which,
> you may know, is the predecessor of POV-Ray.  I offered the DKBTrace
> source to the POV-Ray team as a base system and I served on the POV-Ray
> team for about two years.
> 
> What exciting things are happening these days in the POV-Ray world?  I'm
> seeing some amazing things posted on the net.

Well, probably the first would be MegaPOV, which contains most of the 
third party patches people have written:
http://nathan.kopp.com/patched.htm

Some of the more interesting things: isosurfaces described by functions 
you specify in the scene file, photon mapping for realistic refractive 
and reflective caustics, angle-dependant reflection...

A page with demo images of most of the patches is here:
http://users.skynet.be/smellenbergh/demo.html

There are also patches for object tesselation and deformation in 
progress, a possible OpenGL rendering patch, a particle system patch 
(http://homepage.mac.com/chrishuff/images/particleFountain.jpg), and 
several other things...I'm currently working on a "portal" pigment. 
(Basically, rays hit the pigment and stop, and reappear from somewhere 
else going in a different direction...at least that's what the user 
sees. Like a portal from one area to another.)

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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