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In article <3A6755CD.920FCBDB@simberon.com>, David Buck
<dav### [at] simberoncom> wrote:
> Hi all. I just found this newsgroup recently and I'm amazed at all the
> traffic on it. It seems that POV-Ray has come a long way form it's
> humble beginnings back in '85 or so. I'm the author of DKBTrace which,
> you may know, is the predecessor of POV-Ray. I offered the DKBTrace
> source to the POV-Ray team as a base system and I served on the POV-Ray
> team for about two years.
>
> What exciting things are happening these days in the POV-Ray world? I'm
> seeing some amazing things posted on the net.
Well, probably the first would be MegaPOV, which contains most of the
third party patches people have written:
http://nathan.kopp.com/patched.htm
Some of the more interesting things: isosurfaces described by functions
you specify in the scene file, photon mapping for realistic refractive
and reflective caustics, angle-dependant reflection...
A page with demo images of most of the patches is here:
http://users.skynet.be/smellenbergh/demo.html
There are also patches for object tesselation and deformation in
progress, a possible OpenGL rendering patch, a particle system patch
(http://homepage.mac.com/chrishuff/images/particleFountain.jpg), and
several other things...I'm currently working on a "portal" pigment.
(Basically, rays hit the pigment and stop, and reappear from somewhere
else going in a different direction...at least that's what the user
sees. Like a portal from one area to another.)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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