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In article <3a382eaf@news.povray.org>, "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> Can you make a patch for reading directly from 3DS and other file
> formats directly? :)
That's a bit different from tesselating an object... :-)
A similar syntax could be used, though...especially if you ignore
texturing information and only read geometry:
model_file {
FORMAT "filename.FORMAT"
...maybe stuff for resizing to fit in a specified bounding box(which
could save much guesswork with scaling), converting from different
"handedness"(though that could be done just as well with a
transformation), etc...also maybe a way to extract specific parts of
files containing multiple models...
...usual modifiers and options...
}
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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