POV-Ray : Newsgroups : povray.general : polygons or triangles : Re: polygons or triangles Server Time
8 Aug 2024 14:22:53 EDT (-0400)
  Re: polygons or triangles  
From: Chris Huff
Date: 13 Dec 2000 19:07:00
Message: <chrishuff-469B70.19075713122000@news.povray.org>
In article <3A3804A6.36A052CC@gmx.de>, chris <chr### [at] gmxde> 
wrote:

> I think about a genaral problem: if I have a freeform-surface and I want
> to devide it up into small faces, I often have the possibility to make
> polygons (most faces then are quads) or triangles. Which way is the
> better one ?

You can put triangles in a mesh, which can be much more efficient in 
memory usage. Also, if you have more than one copy of the object, a copy 
of a mesh will use the same data, saving even more memory, while a copy 
of a union of polygons will copy *all* the data.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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