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In article <3A3804A6.36A052CC@gmx.de>, chris <chr### [at] gmxde>
wrote:
> I think about a genaral problem: if I have a freeform-surface and I want
> to devide it up into small faces, I often have the possibility to make
> polygons (most faces then are quads) or triangles. Which way is the
> better one ?
You can put triangles in a mesh, which can be much more efficient in
memory usage. Also, if you have more than one copy of the object, a copy
of a mesh will use the same data, saving even more memory, while a copy
of a union of polygons will copy *all* the data.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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