POV-Ray : Newsgroups : povray.general : Normal vs. smooth triangle mesh : Re: Normal vs. smooth triangle mesh Server Time
9 Aug 2024 03:25:37 EDT (-0400)
  Re: Normal vs. smooth triangle mesh  
From: Chris Huff
Date: 23 Aug 2000 14:22:05
Message: <chrishuff-464259.13232923082000@news.povray.org>
In article <39A40AFF.A863FD3A@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> I checked during lunch and it was a smooth_triangle.  But with your 
> advice I got a wonderful texture.   Is there some reason not to use 
> smooth_triangle?

The smooth_triangle primitive is simply a triangle with per-vertex 
normals which get interpolated across the surface...it is probably 
slightly slower than ordinary triangles(which don't have to do 
interpolation of normals), takes extra memory for the extra normals, and 
isn't any more useful than ordinary triangles for some objects.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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