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In article <39A40AFF.A863FD3A@my-dejanews.com>,
gre### [at] my-dejanews com wrote:
> I checked during lunch and it was a smooth_triangle. But with your
> advice I got a wonderful texture. Is there some reason not to use
> smooth_triangle?
The smooth_triangle primitive is simply a triangle with per-vertex
normals which get interpolated across the surface...it is probably
slightly slower than ordinary triangles(which don't have to do
interpolation of normals), takes extra memory for the extra normals, and
isn't any more useful than ordinary triangles for some objects.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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